Images: Perceptually Guided Corrective Splatting

init (6543bytes) middle (6759bytes) conv (6640bytes)

The ray-tracing process is converged from left to right. The view dependent part is detected and only such pixels are ray-traced. The rendering of the view independent part keeps more than several frames par second (typically we keep up to 14 frame/sec). And a perceptual function teaches to the ray-tracer which pixel should be important and traced first. In this image, the closest glass is detected as important, then, the ray-tracer shoot rays to the glass first.

Next mng animation shows a sequence of upper images. I hope you can see this animation.

animation : mng format

Copyright (C) 2002 YAMAUCHI Hitoshi
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